Sunday, November 13, 2005

Blurring The Lines

Often it can be said that reality is mirrored in different ways. Digitally, and to certain aspects, virtual. While most of the time, these representations aren't flawed so we can tell the difference between what's real and what's not, the question is whether that's such a bad thing. Living in the real world, you can't help but realise that flaws are what make the world interesting at times, and yet sometimes very annoying. Perfection is never perfect enough in the real world. And the worst part is, to upkeep perfection it is very cost/time consuming and you'll never have a perfect something forever. However, a virtual representation is always accurate, perfect and is easily replicated. One day, when our dreams and visual/physical perception can be controlled and altered at will in a virtual perfect landscape, the question is whether you'd want to live in the flawed world where the ugly truth runs rampant. I really question that. The matrix is a good representation of the concept in question, but their world isn't perfect either. What I'm talking about here is perfect video game standard worlds, where everyone is hot, all the things are perfect, and living a dream. You could eat all the food in the world and not get fat/sick, you could drive like a mad fool in a sexy car and not die/get caught. The perfect life. And everybody could get one. In that instance I predict a fall in today's issues and a near zero global productivity rating. If that is a problem to begin with anyway. Why does the world need to progress beyond that dream once it is attained? If you can live in a world set by you where everything you want can/will happen, has no effects on other individuals, and seems so real to you that you wouldn't know the difference. It will be the ultimate life where every aspiration is answered without physics, luck or skill. The masterful life.

WE HAVE THE TECHNOLOGY. THIS IS THE MASTERFUL SURPRISE.

No comments: